Horror video games have allowed players to experience the more subtle intricacies of their inner turmoil. Silent Hill 2, for example, was an excellent character story in which a murderer is portrayed as a complicated person instead of your usual good or bad guy. The genre itself has been used to tell stories you wouldn't find in usual media through subtlety and symbolism. With that said, GYLT delivers its message with the subtlety of a freight train crashing into a wall. I won't mince words for the introduction here. I'm not too fond of how the message is delivered in […]
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